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                                                                                                                                                                                     /*
 *   © 2016 and later: Unicode, Inc. and others.
 *   License & terms of use: http://www.unicode.org/copyright.html#License
 *
 *   Copyright (C) 2003, International Business Machines
 *   Corporation and others.  All Rights Reserved.
 */
class Surface
{
public:
    Surface(/*what?*/);

    void setFont(RenderingFontInstance *font);

    void drawGlyphs(RenderingFontInstance *font, const LEGlyphID *glyphs, le_int32 count, const le_int32 *dx,
        le_int32 x, le_int32 y, le_int32 width, le_int32 height);
};
